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Paxuá e Paramim

Project of 2016. My role as Lead Technical Artist was provide Technical guide for the pipeline export to game and basic uses of the tools. Other role was create Documentation, Game Design and general orientations for the possible part 2 of the game.

Download of the game
https://play.google.com/store/apps/details?id=com.Company.Paxua&hl=pt_BR

pre-production : development version and early concept screenshot. Character developed by the Design department.

pre-production : development version and early concept screenshot. Character developed by the Design department.

document guide sample

document guide sample

early exploration for decoratives assets

early exploration for decoratives assets

 page sample - document pitching for future expansion, showing a new adventure with mud clones of the characters. New characters developed by me.

page sample - document pitching for future expansion, showing a new adventure with mud clones of the characters. New characters developed by me.

Paxuá e Paramim - Gameplay