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Awesome Dogs - Game Art

Game project Awesome Dogs; enemies, screens, player, backgrounds, etc. Partially, was a personal project for me, because I had extra roles as Game Designer, Level Designer, Writer/ Narrative/World designer

(huge thanks to João Paulo Bragato' class and friends for all tips and sugestions).

Download and play game (Open Beta in April / May 2019)
https://play.google.com/store/apps/details?id=syswaregames.com.awesomedogs

art for cutscene / start screen

art for cutscene / start screen

concepts - cutscenes

concepts - cutscenes

special enemy tests

special enemy tests

multiplane parallax

multiplane parallax

Awesome Dogs - Intro Cutscene

early screenshot

screenshot  [promo img]

screenshot [promo img]

screenshot

screenshot

screenshot [promo img]

screenshot [promo img]

screenshot shop [promo img]

screenshot shop [promo img]

unfinished/unused tests

unfinished/unused tests

Level edition in Unity Engine

Level edition in Unity Engine

decorations

decorations

special places, tests

special places, tests

concept moods

concept moods

tilemap and decoration;  tests and overview

tilemap and decoration; tests and overview

background tests

background tests

Level Design steps

Level Design steps

early tests - placeholders

early tests - placeholders

Timelapse, sample early tests, Level Design

rough breakdown enemy (planning guide)

rough breakdown enemy (planning guide)

concepting mechanics and moves

concepting mechanics and moves

sample spritesheet player (early tests)

sample spritesheet player (early tests)

sample spritesheet player

sample spritesheet player

sample spritesheet vFx (Swooshes)

sample spritesheet vFx (Swooshes)

mechanics and skins - early test

mechanics and skins - early test

Awesome Dogs - Gameplay tests 1

Awesome Dogs - Gameplay early tests 3 - Tilemaps

Awesome Dogs - early Gameplay tests 2